This enables the Ranger to achieve orbit, accelerate to escape velocity, and travel to other planets, requiring little to no rocket staging. Aerospike rocket engine exhaust is immediately ionized into plasma and magnetically accelerated to very high velocities, vastly increasing fuel efficiency. "The Ranger utilizes twin linear aerospike, hybrid plasma engines, capable of achieving high thrust while maintaining very high fuel efficiency. Cool huh? Edited Februby L4rg3Singularityīut we have to make that a sandbox mode only part!Īctually check this out, snippet from the interstellar wiki: The feedback modules at the end of the wing use the hydrogen in the atmosphere to fuel mono propellent, which fuels the vtol engines. We need air intakes at the end of the wings. On such a large control surface that should give a good amount of control, especially in FAR, when most of control surfaces are limited to 5 degrees, and they're much smaller. Judging by the shape of the cowling over the nose, I looks like it would pivot about 3 degrees upwards, so then I assume 3 degrees downwards. The thing is a body-lift craft, so I wanna see if I can get that working to some effect before I start messing with turning parts into wings that aren't really supposed to be wings. I decided It would probably just be easier to wait until I got the new model and nose control surface working, that would gives us a better aero profile, a control surface (duh) and hopefully It doesn't fly quite so much like a brick. If you're building it from individual parts check the log and let me know. Did you load the Ranger from the stock craft file? If so I may have forgotten to update that when I scaled the Ranger down the last time.
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